2021. 1. 12. 23:28ㆍ카테고리 없음
Slot machines are possibly one of the most addictive features in Pokemon across generations, and they've existed since Pokemon Red, Blue and Yellow. Locations: Catch Vulpix on Route 7 and 8, as well as in the Pokemon Mansion in Blue. In Yellow, you can 'win' one in the Celadon City Casino. In Yellow, you can 'win' one in the Celadon City.
Keith Burgun is a well-known and respected game designer, and I've had the pleasure of interviewing him before (for my book #shamelessplug). His game 100 Rogues is considered by many to be one of the best rougelikes on the iPhone/iPad, and I'll likely be among the first to purchase his upcoming book on game design.
Despite my immense respect for Burgun, I disagree strongly with some of his thoughts on RPGs. Burgun believes that 'grinding' (which is when players can fight random enemies indefinitely to level up) makes RPGs 'a bad idea.' The crux of his argument is this: 'Grinding is a low-risk activity that the player can do repeatedly for a real gain. In any game that has grinding, grinding is the optimal move. In any game that has grinding, it becomes a matter of not 'what is the best move?' for the player, but 'how much can I stand to bore myself for my own gain?' Call me crazy, but I think games should motivate players to do exciting things, not repetitive and boring tasks over and over again.'
I definitely see Burgun's point. There are far, far too many RPGs that force players to grind away for hours on end, simply so they can artificially 'increase their abilities' by slowly leveling up. The original Final Fantasy games are perfect examples of this, as are even the most recent games in the Dragon Quest series. However, it is possible to design a game that implements grinding as a worthwhile, interesting element. My favorite go-to example: the Pokémon series.
I've been re-playing through Pokémon Yellow recently, so I'll stick to that as the basis for my argument in favor of grinding as a good game design element.
In Pokémon Yellow, players are given total freedom to grind as much as they want. If you're a maniac that wants to hang out in the grassy fields near Pallet Town for dozens of hours, mercilessly slaughtering hundreds of Pidgeys and Rattatas, you're free to do so. You could theoretically never leave these fields, slaving away to shape your Pikachu into an invincible killing machine.
Obviously, no player would actually play the game this way. The amount of experience you get from each battle would slow to a trickle as your Pikachu got stronger, making your time investment pretty worthless.
When I recently played through the opening sequence of Yellow, I was aware that I'd need Pokémon capable of taking down Brock's rock-type team (he's the first gym leader). I had several options here:
1) Spend a couple of miserable hours leveling up my Pikachu by grinding against wild Pokémon, then brute-force my way through Brock's team.
2) Catch and train a Mankey, which is a fighting-type Pokémon (his moves are super-effective against rock-type Pokémon). Even twelve-year-olds know that Mankey sucks, though.
3) Catch and train a Nidoran, which learns a fighting-type attacks at level 12.
The problem with option one is that it would take forever, and would be terribly boring. Becoming overly dependent on my Pikachu would also mean that the rest of the game could become difficult.
Option two is the fastest solution, but only a Digimon fan would be dumb enough to play through the entire game with a Mankey in their party.
Ultimately, I went with option three. I trained up my Nidoran (which I'd lovingly nicknamed Jay-Z) until he learned the fighting-type move 'double-kick.' I then double-kicked Brock's face and moved on to the next challenge.
The Pokémon games are full of challenges that give players these sorts of decisions to make. While you are always given the choice to grind your way through situations, there's also always another more intelligent solution. Whenever you find that better option and win battles by implementing it, you feel like you've really earned your victory.
By giving players the freedom to grind if they so choose, the designers of the Pokémon games have given players incentive to think creatively—to find the quicker path and increases the flexibility of their team. Playing the game intelligently (by choosing a diverse team and doing well in battle) removes the need to grind and makes you feel smarter than your friends.
Especially those friends that like Digimon.
By Ryan Rigney Contributing Writer @RKRigney Date: January 25, 2012 |
*The views expressed within this article are solely the opinion of the author and do not express the views held by Cheat Code Central.*
Check BulbaNewsNOW for up-to-date Pokémon news and discuss it on the forums or in the Bulbagarden Discord server.
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Location: | Veilstone City | |||
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Region: | Sinnoh | |||
Generations: | IV | |||
Location of Veilstone Game Corner in Sinnoh. | ||||
Pokémon world locations |
The Veilstone Game Corner (Japanese: トバリゲームコーナーTobari Game Corner) is a Game Corner located in Veilstone City, Sinnoh.
- 1In the games
- 1.1Slot machines
- 4In the manga
In the games
In Korean versions of Pokémon Diamond, Pearl, and Platinum, due to the illegality of gambling in South Korea and the classifications standards of the Game Rating Board, the slot machines were replaced with game machines. The dialogue and other text was also altered to remove references to the slot machines and their functionality. TM64 (Explosion) is instead given away at random by the Game Corner attendant as part of a TM promotion.
These changes were later also made in European releases of Pokémon Platinum, as a result of changes in the classification standards at PEGI[1], including in the United Kingdom English version.
The music played here is similar to the one heard in real-life pachinko parlors.
Slot machines
There are sixteen slot machines in the Game Corner, with four of them having people already seated at them.
Each spin of the machine takes 3 coins, which are inserted by pressing the X button. Reels will start spinning either when the D-pad is pressed down or the X button is pressed again. Y stops the left reel, B stops the middle, and A stops the right.
Payouts
Series of icons | Payout |
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100 | |
100 | |
15 | |
10 | |
2 | |
Replay or 15 |
Bonus Round
As the game is played, occasionally a Poké Ball will roll up on the Touch Screen. They make the reels 'sticky' and guarantee a win, whereas a win is normally impossible if a Ball does not appear. The type of win depends on the Ball:
- Poké Ball : Three Poké Balls
- Premier Ball: Three of something Random
- Great Ball: Three Replays
- Ultra Ball: Three Pikachu
- Safari Ball: Three Moon Stones
Randomly, a Clefairy will pop out of the Poké Ball on the touch screen, and can be either a normal one, a Shiny one, or one that appears to be a transformedDitto. Which kind of Clefairy appears indicates how likely the Bonus Round is to repeat; a transformed Ditto indicates a lower chance to repeat, a Clefairy indicates a moderate chance, and a Shiny Clefairy indicates a high chance. If Pikachu appears after the round is complete, it will be more likely to repeat (it will be less likely to repeat if Clefairy appears again). Players must continue spinning the reels until they get a 100-coin bonus. The odds of getting the bonus seem to improve if the slots are activated to the beat of Clefairy's clapping.
At this point the bonus round will begin. It only costs one coin to spin the reels while in the bonus round; after the reels begin spinning, the Clefairy will indicate which reel to stop first; left is Y, up is B, and right is A. Each time this is done correctly, three replays will be made possible, at 15 coins apiece. If the player does not follow Clefairy's instructions, but gets three of one image (including replays) coins will not be given. Each bonus round has 15 spins, meaning that a perfect one yields 210 coins.
After 15 spins, the Clefairy will either stay for another bonus round or it will return to its Poké Ball and the bonus will end. This seems to be random. If ten or more bonus rounds are played in a row, the woman behind the counter will give TM64 (Explosion) as a prize after the first time this has been achieved. In order to obtain the TM, the player must lose a bonus round sometime after their tenth consecutive round; pressing Start to end the 'Slot Session' will not count as having played 10 games in a row and will, in turn, not yield TM64. The TM is only given out once.
Occasionally, the moon on the touch screen will glow red during a spin. Getting a replay when the moon is red makes Clefairy tired, so following Clefairy's instructions during a red moon makes the Bonus Round less likely to repeat.
On the other hand, the moon may also occasionally glow bright white. Following Clefairy's instructions will guarantee that Clefairy will stay for another bonus round.
Service counter
The woman behind the counter to the left of the slots sells coins at the following rates:
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Prize exchange
Prizes are sold in the house to the right of the Game Corner.
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Items
Item | Location | Games | |
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20 Coins | From the man standing south of the counter | D P Pt | |
50 Coins | From the fat man playing a slot machine near the counter | D P Pt | |
TM64 (Explosion) | From the woman behind the counter after playing ten or more bonus rounds in a row | D P Pt |
Layout
Version | Interior | Prize House |
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Diamond | ||
Pearl | ||
Platinum |
In the manga
In the Pokémon Adventures manga
The Veilstone Game Corner first appeared in Magnificent Meditite & Really Riolu I. Platinum wandered into it by accident, mistaking it for a hotel. In no time, she was sucked into the gaming, having to be forcibly dragged away by Pearl when he and Diamond came looking for her. Diamond proceeded to exchange the coins Platinum had won for a Zoom Lens. The next day, Maylene's father tried to talk Platinum, who was passing by, into trying the slot machines, but she refused. This is also the location where Diamond first encountered Team Galactic in Stunning Staravia & Stinky Skuntank I while recovering the Pokédex Platinum had accidentally left behind.
In the Pokémon Diamond and Pearl! Adventure manga
The Veilstone Game Corner appeared in Deoxys, The Phantom Pokémon! (Part 2). At the beginning of the chapter, Hareta and Mitsumi were seen playing the slots. Hareta was winning trays full of Coins while Mitsumi couldn't win at all--a possible reference to the actual differences in luck between the slot machines in the games. At the end of the chapter, Hareta returned to the Game Corner, only to find out that Mitsumi still hadn't won once, and was determined not to leave until she finally did.
How Do You Win The Slot Machines In Pokemon Yellowstone National Park
Trivia
- The background music for the Veilstone Game Corner remixes part of the theme for the Rocket Game Corner.
- The background music that plays when Clefairy appears is a sped-up remix of the Mt. Moon Square background theme. The bonus round music further speeds it up.
- Maylene's father can be met here. He says that nothing is going his way, and asks if the player is a Trainer or has battled the Gym Leader. Looker can also be found here both before the player has obtained the Cobble Badge and after the Stark Mountain storyline.
- The sign outside the Game Corner says to 'Aim for an Explosion of Luck', as a pun on the TM64 prize; the woman behind the counter makes the same pun before giving the TM.
- After giving the TM, the woman says to keep playing for 'another explosion of good luck'. Despite this, she only gives TM64 once per save file.

In other languages
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References
- ↑European Pokemon Platinum's missing Game Corner explained | GamesRadar
How Do You Win The Slot Machines In Pokemon Yellow Gold
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Sinnoh | ||||
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How Do You Win The Slot Machines In Pokemon Yellow And Black
This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world. |